TLoZ - Hyrule Historia - Artes Visuais (2024)

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HYRULE HISTORIAENGLISH LANGUAGE EDITIONPublisher Mike RichaRdsonEditor PatRick thoRPeAssistant Editor eveRett PatteRsonTranslation Coordinator Michael GoMbosDigital Production caRy Grazzini • chRis hoRn • ian tuckeRLead Designer caRy Grazzini Designers tina alessi • stePhen ReicheRtCover DesigncaRy GrazziniORIGINAL JAPANESE EDITIONPublisher Masahiko shioyaSupervising Editor eiji aonuMa (nintendo)Design & Editing akahaRu tsuchidayasuyuki katokazuya sakai (ambit)naoyuki kayaMaMika kannoGinko tatsuMihiRonoRi saojunko f*ckudakunio takayaMa (shogakukan)tadahikio abeCoeditorsFloRent GoRGes • kevin die • chie MaRuyaMaOriginal Cover DesignakeMi tobeOriginally published by Shogakukan Co., Ltd. First edition: December 2011.Special thanks to Shigeru Miyamoto, Akira Himekawa, Jeremy Krueger-Pack, Davey Estrada, Nick McWhorter, and Annie Gullion.President and Publisher Mike Richardson • Executive Vice President Neil Hankerson • Chief Financial Officer Tom Weddle • Vice President of Publishing Randy Stradley • Vice President of Book Trade Sales Michael Martens • Vice President of Business Affairs Anita Nelson • Editor in Chief Scott Allie • Vice President of Marketing Matt Parkinson • Vice President of Product Development David Scroggy • Vice President of Information Technology Dale LaFountain • Senior Director of Print, Design, and Production Darlene Vogel • General Counsel Ken Lizzi • Editorial Director Davey Estrada • Senior Books Editor Chris Warner • Executive Editor Diana Schutz • Director of Print and Development Cary Grazzini • Art Director Lia Ribacchi • Director of Scheduling Cara Niece • Director of International Licensing Tim Wiesch • Director of Digital Publishing Mark BernardiThe Legend of Zelda © 1986 NintendoZelda II: The Adventure of Link © 1987 NintendoThe Legend of Zelda: A Link to the Past © 1991 NintendoThe Legend of Zelda: Link’s Awakening © 1993 NintendoThe Legend of Zelda: Ocarina of Time © 1998 NintendoThe Legend of Zelda: Link’s Awakening DX © 1993, 1998 NintendoThe Legend of Zelda: Majora’s Mask © 2000 NintendoThe Legend of Zelda: Oracle of Seasons / Oracle of Ages © 2001 NintendoThe Legend of Zelda: The Wind Waker © 2002 NintendoThe Legend of Zelda: A Link to the Past & Four Swords © 2002, 2003 NintendoThe Legend of Zelda: Four Swords Adventures © 2004 NintendoThe Legend of Zelda: The Minish Cap © 2004 NintendoThe Legend of Zelda: Twilight Princess © 2006 NintendoThe Legend of Zelda: Phantom Hourglass © 2007 NintendoThe Legend of Zelda: Spirit Tracks © 2009 NintendoThe Legend of Zelda: Ocarina of Time 3D © 1998, 2011 NintendoThe Legend of Zelda: Skyward Sword © 2011 NintendoTHE LEGEND OF ZELDA: HYRULE HISTORIAThe Legend of Zelda™ © 1986–2013 Nintendo. All rights reserved. Dark Horse Books® is a trademark of Dark Horse Comics, Inc., registered in various categories and countries. All rights reserved. No portion of this publication may be reproduced or transmitted, in any form or by any means, without the express written permission of Dark Horse Comics, Inc. Names, characters, places, and incidents featured in this publication either are the product of the author’s imagination or are used fictitiously. Any resemblance to actual persons (living or dead), events, institutions, or locales, without satiric intent, is coincidental.Published by Dark Horse BooksA division of Dark Horse Comics, Inc.10956 SE Main StreetMilwaukie, OR 97222DarkHorse.comInternational Licensing: (503) 905-2377First English edition: January 2013ISBN 978-1-61655-041-7 1 3 5 7 9 10 8 6 4 2Printed in China®dark horse booksHYRULE HISTORIATranslated byMichael GoMbos • takahiRo MoRikiheidi Plechl • kuMaR sivasubraManian aRia tanneR • john thoMasAll concept illustrations that originally contained handwritten notes in Japanese have been translated into English and updated for this version of the book. I started working on the first Legend of Zelda project with a small staff in a corner of Nintendo’s development office in Kyoto. It was the mideighties, and the Famicom [Editor’s note: Famicom is the Japanese name for the Nintendo Entertainment System or NES] console had been out for about two years. At that time I was working on a Super Mario Bros. compilation for the Famicom, but the Disk System [Editor’s note: The Disk System was a peripheral for the Famicom that was not released in the United States] was about to come out, and we needed to develop a launch title for it.I thought that we should take advantage of the Disk System’s ability to rewrite data by making a game that allowed two players to create dungeons and then explore each other’s creations. We designed that game, and the overall response was that playing through the dungeons was the best part. We made a one-player game with dungeons under mountains that surrounded Death Mountain, but we couldn’t shake that “I want to play aboveground, too!” feeling, so we added forests and lakes, and eventually Hyrule Field. Of course, the title of the game wasn’t decided right at the beginning. I knew I wanted it to be The Legend of something, but I had a hard time figuring out what that “something” was going to be. That’s when the PR planner said, “Why don’t you make a storybook for this game?” On the 25th Anniversary of The Legend of ZeldaShigeru Miyamoto, senior executive director of Nintendo Corporation and general producer of the Legend of Zelda seriesHe suggested an illustrated story where Link rescues a princess who is a timeless beauty with classic appeal, and mentioned, “There’s a famous American author whose wife’s name is Zelda. How about giving that name to the eternal beauty?” I couldn’t really get behind the book idea, but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And that’s where the title The Legend of Zelda was born. We named the protagonist Link because he connects people together. He was supposed to spread the scattered energy of the world through the ages. The old female storyteller who feeds information to Zelda is named Impa; Photos: Shoji Nakamichi2her name comes from the word impart. Impa, Link, and Zelda were the guardians of the Triforce. Today, when you think of characters who are connected to the Triforce, you think of Link, Zelda, and Ganon, but that started in Ocarina of Time. Originally Ganon was only a villain in relentless pursuit of the Triforce. So, twenty-five years have passed, and we have made a lot of Zelda titles. In the beginning, Link was just a bunch of pixelated dots, and now he is a hero who appears fearless, capable of realistic and free movement. Ganon has turned into a powerful archvillain, and Zelda, an incredibly beautiful woman. With better hardware come richer and more elaborate production values. However, I feared that the game play might come to rely on, and ride solely upon, the benefits of improved technology. The most important aspects of a game are the game system, the action, the sensory experience, the creativity, the production values, and the performances. With each generation the production values evolve, but in certain respects my involvement has been that of a guardian, to ensure that game play doesn’t suffer. And in respect to game play elements, I feel that Skyward Sword, the most recent game, which came out at the turning point of the twenty-fifth anniversary, is very well balanced. Over these twenty-five years we have come up with new items, changed the way many items are used, made Link’s controls more comfortable for solving puzzles, and adapted to, and improved, new controllers. We have even designed the controllers themselves with the Zelda games in mind, and I feel the Wii MotionPlus and the Nunchuck are ideal for Skyward Sword.The year 2011 was also the thirtieth anniversary of DonkeyKong, where my life in video game design all started. I’ve been involved in countless titles these past thirty years, but The Legend of Zelda is the only game series where a player can input his or her own name. I said the name Link came from his role as a connector, but Link is you, the player. The series has been so successful because the player must solve puzzles and defeat tough enemies in order to ultimately save the world. I am so thankful this has allowed us to “link” with players all around the globe. Even though Ganon is defeated time and time again, he is evil incarnate and will come back time and time again, with a vengeance. Each time, when the world is blanketed in evil, a young boy and girl will be born. Link’s adventures will go on for as long as you continue to love his world. With new hardware will come new games in this series, and I emphatically ask you to please give them a shot. 25th AnniversaryThank you! Shigeru Miyamoto1986 ……………………………………… The Legend of Zelda (Famicon disk system): Producer, director1987 ……………………………………… The Adventure of Link (Famicon disk system): Producer1991 ……………………………………… The Legend of Zelda: A Link to the Past (super Famicon): Producer1993 ……………………………………… The Legend of Zelda: Link’s Awakening (Game boy): Producer1998 ……………………………………… The Legend of Zelda: Ocarina of Time (Nintendo 64): Producer, supervisor 1998 ……………………………………… The Legend of Zelda: Link’s Awakening DX (Game boy Color): Producer2000 ……………………………………… The Legend of Zelda: Majora’s Mask (Nintendo 64): Producer, supervisor2001 ……………………………………… The Legend of Zelda: Oracle of Seasons and Oracle of Ages (Game boy Color): General Producer2002 ……………………………………… The Legend of Zelda: The Wind Waker (Nintendo GameCube): Producer2003 ……………………………………… The Legend of Zelda: A Link to the Past & Four Swords (Game boy advance): Producer2004 ……………………………………… The Legend of Zelda: Four Swords Adventures (Nintendo GameCube): Producer2004 ……………………………………… The Legend of Zelda: The Minish Cap (Game boy advance): General Producer2006 ……………………………………… The Legend of Zelda: Twilight Princess (Wii and Nintendo GameCube): Producer2007 ……………………………………… The Legend of Zelda: Phantom Hourglass (Nintendo ds): General Producer2008 ……………………………………… official Wii Zapper with Link’s Crossbow Training (Wii): General Producer2009 ……………………………………… The Legend of Zelda: Spirit Tracks (Nintendo ds): General Producer2011 ……………………………………… The Legend of Zelda: Ocarina of Time 3D (Nintendo 3ds): General Producer2011 ……………………………………… The Legend of Zelda: Four Swords Anniversary Edition (dsiWare): General Producer2011 ……………………………………… The Legend of Zelda: Skyward Sword (Wii): General Producershigeru Miyamoto’s hyRule histoRy3 On the 25th Anniversary of The Legend of Zelda / Shigeru Miyamoto . . . 2THE LEGEND BEGINSTHE WORLD Of Skyward SwordIntroduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6Those Who Hold the Fate of the World in Their Hands . . . . . . . . . . . . . 8Humans in the Heavens and the Tribes Below . . . . . . . . . . . . . . . . . . . . . 18Skyloft and the Islands in the Sky . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20The Sealed Grounds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40Faron Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42Eldin Volcano . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49Lanayru Desert . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Silent Realm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58Monsters That Haunt the Surface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5925th Anniversary Special Illustration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66THE HISTORy Of HyRULEA CHRONOLOGyA Chronology of Hyrule, Land of the Gods . . . . . . . . . . . . . . . . . . . . . . . . 68The Legend of the Goddesses and the Hero . . . . . . . . . . . . . . . . . . . . . . . . 70 The Decline of Hyrule and the Last Hero . . . . . . . . . . . . . . . . . . . . . . . . . . . 92The Twilight Realm and the Legacy of the Hero . . . . . . . . . . . . . . . . . . 110The Hero of Winds and a New World . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Commemorative Merchandise Collection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 136CREATIVE fOOTPRINTSDOCUMENTING 25 yEARS Of ARTWORkThe Legend of Zelda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 138The Adventure of Link / A Link to the Past . . . . . . . . . . . . . . . . . . . . . . . 142Link’s Awakening . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 144Ocarina of Time . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 145Majora’s Mask . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 151The Wind Waker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 154Oracle of Ages / Oracle of Seasons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164Twilight Princess . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170Phantom Hourglass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 202Spirit Tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 206Changes in Character Design . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 228Game Catalog . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 233Wrapping Things Up / Eiji Aonuma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 238sPeCIaL CoMICTHE LEGEND Of ZELDA: Sky WARD SWORDAkIra HIMEkaWA[This story reads from back to front]4The World of Skyward SwordTHE LEGENDBEGINS t o 6Were a person to pick a phrase to describe Skyward Sword, the most appropriate would be “brimming with all things Zelda.” It includes the creative, immersive world, diverse characters, elaborate puzzles, and strong connection to the series that has brought you so much pleasure. Here we present artwork from the initial design stages to completed works, as well as comments from the development staff, and introduce items and elements connected with—and intrinsic to—The Legend of Zelda.7 Link…it’s time to awaken… Your incredible destiny approaches …It is time to wake up… Link…Link… the link presented here is a mere seventeen and a half years old. he was designed as such—“halfway grown up, not fully matured”—in order to strike a thematic balance between this and Twilight Princess. his armament and attire remain mostly unchanged (with perhaps only the absence of arm guards). The expressions on his face are portrayed as slightly more comical and lighthearted than before, so that regardless of what expression he makes, the expressions themselves seem relatable. additionally, there is a lot of interpersonal interaction in this installment, sothe expressions became much richer. — kobayashi, designerA young boy who attends the knight acad-emy at Skyloft. His search for Zelda will not only allow him to mature as a young man, but indeed, will introduce him to his destiny. The Hero of the Skies raises his sword to the heavens.LinkDesign draftsThose Who Hold the Fate of the World in Their HandsIt was a time when people lived in the heavens, and a time far before the name Hyrule was even a thought. The followers of the goddess and those of evil gathered their numbers and battled it out.8[Cartoon Style]a muSCular link Slightly younger proportionSLoftwingLoftwing final versionour hero, who rescues the land that will later become hyrule, rides a red bird. This is why the mark of a bird appears on his shield. however, since the design had already appeared, was this some herald of a fate to come? loftwings are modeled after birds called shoebills, and the idea for their curled tails came from the designer’s pet shiba. —hiraoka, designerSacred Shield final versionBelt colorSacred ShieldLV1 The appearance of the bird head is slightly changed. LV2 Please make the frame silver. LV3 The pattern is approved. In order to make sure the face resembles the goddess’s and give the sense that she is wearing a shawl, the hair has been changed. Back* Please create the red area with polygons. I want to represent the uneven areas with specular maps and bump maps. IS OUR HERO ALWAyS OVERSLEEPING?The opening scenes of Zelda games often show Link sleeping. Is this a way of conveying the notion of a normal person waking up to the unknown and embarking on a hero’s journey?Skyward Sword The Wind Wakerthe Silhouette and Color are Similar to the CreSt on the hylian Shield.upper portion iS not featherS, but furWhen not flying, the tail CurlS up, muCh like a dog’S.the Same White, purple, and yelloW Color SCheme iS not to be uSed. the purple and yelloW bring to mind the maSter SWord and the triforCedifferentiating link’S bird from the otherS.long tailfor Steering (not flapping). thiS iS Where link plaCeS hiS feet.proviSional modelhairStyle Can be Changed like link’S bird, Zelda’S bird haS bright ColorS and a long tail, evoking a niCe feeling.fur iS a little ShortertheSe WingS are alSo a little Shorter. Short tail handling iS reduCedSubdued ColorShoW he rideS. teSt9 ZeldaRough illustration Zelda final versionMuch like Link, she is living a normal ex-istence at the Knight Academy when she awakes to the destiny set in motion for her by the goddess. Joined by Impa on the surface world, they do what they must to ensure the safety of the land.blue redprofile vieW 10This time around she isn’t a princess, so the first thing we did was remove any sort of regal ornamentation from her head. afterward, her look was much too simple . . . We wanted her to look like a typical village girl, but we also wanted to establish her as a heroine at the same time, so this is what we decided upon. her outfit is a pretty sky blue, and compared to previous iterations, we went with a dress that was more red than purple. We had a director who requested Goddess zelda be dressed “simply, and in white.” —hirono / kobayashi, designersZelda (goddess outfit) final designWhen all this is over, will you come to wake me up? The harp in Skyward Sword looks a lot like Sheik’s harp in Ocarina of Time. Could it be the same one . . . ?PRINCESS ZELDA AND THE GODDESS’S HARPSheik, Ocarina of TimeWith bangSgoddeSS Zelda goddeSS ZeldaroughbraidSCombed baCkhair bandprinCeSS hair Wind Waker bangStWo ColorS Short bangS traditional Zelda11 Fi final design • Looks 13 or 14 years old• Metallic texture• A naive cuteness• When she spins around, the cape opens up and she looks like a figure skater. Connected to the arm, which is why it bends.The color can change.the purple area iS the Color of the maSter SWord’S grip.the light blue iS the Color of the maSter SWord’S blade. the triple fold folloWS the motif of the maSter SWord’S guard.the jeWel iS the Same Shape aS the maSter SWord’S. itS jeWel iS made from metal, but the Spirit’S iS a blue gem. the purple area, WhiCh aCtS aS a miniSkirt, ShareS the motif of the maSter SWord’S upper grip. the trim of the Cape iS like thiS. like pleatS (?)like CurtainS (?) her leggingS matCh the motif of the graSS rope uSed on the SWord’S grip.She iS barefoot but haS no toeS. let’S diSCuSS the number of foldS and WaveS.When She SpinS.looking doWn from above.Like the Fairy Queen in Wind WakerFiFi is always at her master’s side . . .Obeying the goddess without question, Fi takes Link as her master. She is the spirit that lives in his sword. While her voice seems robotic and lacks any intonation, her emotions are expressed through her actions in key scenes with Link. SWord Spirit —› the Spirit Who liveS in the maSter SWord12ninja deSignexpreSSionleSSSeemingly perpetual rigiditysince the spirit of the Goddess sword would eventually become the Master sword, there were many design compo-nents taken from the Master sword and implemented as motifs here. addition-ally, at the beginning, we had imagined this à la 1980s anime, in which the main character was usually accompanied by a beautiful personal assistant. There were so many designs, from the robot to the lady cat burglar, but once we saw the Wind Waker inspired design, we came to a unanimous decision. —kobayashi, designerCreaSeS in the Cape are deSigned to mirror the maSter SWord’S hilt.arranged like thiSCoiling ! in the game the head Will not be a mii, right?her faCe iS about aS Cute aS hena , the fiShing girl’S. roughlike a hooddo the hairStyle like thiS.Ridged motifCrystal wielding attack Her body sparkles so much that it casts light on her surroundingsGrips and swings the mantle about during her attacksThe bottom of the cape, which is wound around the breast of the wearer, bears a sword motif.One example* Attacks using earrings and ribbons at wrists* Motif incorporating both the sword’s scabbard and other elements of the swordFaceless versionShoulder to wrist is a blade* Personal assistant, model design* Marches when walking * Tall* Her arms bend and coil around her body when she spins, looking like a spiral.* Clean * Shiny* reServed and unaSSuming* Shy* When the plateS Covering her body Start Spinning at high Speed, the faCe (faCe plate) riSeS, detaCheS from the body, and floatS Without Spinning.iron man deSigntightSleg Warmer lookonly body SpinSbodyfaCeSpinning poSe13 GhirahimA demonic being that relentlessly pursues Zelda for one reason: To use her spirit to resurrect his master, the Demon King Demise.Rough illustrationGhirahim final versionGhirahim (cape) final versionharlequin SnakeSiCklyideaS for ghirahim’S faCehuman lookingdemoniC lookingghirahim (doll)With mantleghirahim (doll) Without mantle under hairWhen hiS tranS-formation into the SWord beginS, he turnS blaCk, Starting With hiS extremitieS.ear doeSn’t protrude.glovebaCkColor and Shade of hair and Skin are different.diamond tattoo under hair (not aCtually a tattoo but lookS like one)Ghirahim sword designCorrected/revised design Darker shadingGhirahim’s weapon (knife) colorI much prefer to be indulged with my full title: Lord Ghirahim.14Ghirahim design 2010.09.17 Ghirahim design2010.09.10Ghirahim designThe parts of the mantle move individually, like shields.Main weapon is a yo-yoWhile he does use other weapons, they’re all variations on a yo-yo.uponthe completion of design 4, we’d pretty much firmed up Ghirahim’s look. First, we decided that we wanted him to be around the same age as link and act as a contrasting counterpart to Fi, and through this, the design of the evil sword spirit gradually revealed itself. his third form had textured diamonds all over his body that would reflect light.—hirono / kinouchi / kaneko, designers Ghirahim (third form) final versionSeCond halflotS of WeaponSghirahim deSign 2moCk Samuraighirahim deSign 4defenSeoffenSeeyebroWS addedbronZelike texturei Want to uSe SSS SettingS…demonin the laSt metamorphoSiS, he beComeS a SWordmetamor-phoSeSNot clothing, but body furCape with hoodSuspicious, half-open eyes make him appear brazen. When his eyes glow, they open so wide they look like they are going to pop out.When using some weapons, his arms swell.Macho eggheadNo fashion consistencyLarger weapons stored in capeBy twisting his body, he can move his hand from his armpit to his back. His showy cape hides his weapons, and he can pull them out at a moment’s notice (we won’t show him pulling out his weapons).Ghirahim design* Suffers from lack of sleep due to perpetual worship of Demise. The bags under his eyes never go away. * He always dresses up. He loves jewelry.* The color changes depending on his mood, making it easy to see if he is angry, using hypnosis, etc. * He summons his weapons from another dimension using black magic. * His appearance is reminiscent of a magicianAngryGentle versionWhen hypnotizingghirahim deSign 3CroWWarning: Sharp objeCtS* metamorphoSeS* he doeS not maintain a Stable formdifferent attaCkSghirahim (third form) image SketChGhirahim (third form)Chest is covered by a large diamond. It radiates light when fighting. There are four tear-shaped diamonds on the chest.CharacteristicsHe has more muscle tone than first two forms. He is large in muscular regions and slim in places without muscle. Because this body is so exposed, his emotions come through clearly, yet he is extremely grounded. The entire body is covered in diamond patterns (they look like cut crystals).Hair anglePlease leave this area slightly rounded thiS areaPlease have his hair at this angle, with this thickness and the same smoothness.PatternAppears platinum Right Front Left RearInner right legInner left legInside of mouthEyesHe shows emotion without using his eyes.Inside of mouth is pitch black. The teeth and tongue are made of same material as hair. Please make the canine teeth pointy.His mouth opens a bit when he laughs.15 ImpaWhether in the past or the present, she appears to do one thing only: protect Zelda. Sometimes, this requires fighting, and sometimes, merely watching and waiting.For young impa we referenced impa and sheik from Ocarina of Time. We also gave her an androgynous look, like a male role in an opera. The aging impa’s costume also follows the passage of time, and her entire body is dressed to reflect that. her pendulum braid measures time, ticking away the seconds, and the entire triangular robe she wears becomes a sundial, with her age being measured by the braids in her hair.—kaneko, designerImpa (past) final versionImpa (present) final versionyoung impaClotheS like Sheik’SaS She ageS, you Can See more Clearly that She iS a Woman. maSked young elderlySmall, tight braidSreSting CroSS-legged.underWeightoverWeightaged impaone braid for every yearShakyShadoW beComeS a Sundial.She haS been Waiting for Zelda for a long time.it’S poSSible that She’S lived Without eating or drinking.16The scales have a pattern of three circles. Is it possible to animate their red pointed tips? The scales cover the whole body, and we know they will be 5.6 material. They move individually using scale animation, and when they take damage or are broken off, they turn white.The root of all evil. Wielding enough power to bring the world to ruin. The Imprisoned and DemiseWith the only instructions that it should be enormous and that “its vulnerability is on its head,” we were allowed to design the imprisoned as we pleased. its design looks more like a kaiju than a monster. trying to show the impressive presence and the overwhelming power of demise, we drew him again and again until we got it right. to give him some resemblance to Ganondorf, we didn’t just make his hair red, but set it on fire. (laughs) his sword looks like a black Master sword.—kinouchi, designerDemise final version Demise’s sword final versionThe Imprisoned final versionThe protrusions from its hands and feet look like internal organs. They are limp and do not appear to have bones like regular fingers. When damaged they explode and then regenerate from the limb as a single unit. There are three layers, and each of them expands and contracts. They pulsate like blood vessels. By striking the top of the Sealing Spike with a sword, the player can hammer it back into the body. With each strike, one pattern is pushed in. The Sealing Spike appears to be marble. When it opens its mouth very wide, the skin slides back, revealing the gums. Teeth are lined up in three rows, like a shark’s. The feet bend like a person standing on their toes. The joints appear to be soft.17 Humans in the Heavens and the Tribes BelowIn the sky, where Link and the humans live, the surface world is only a legend. Similarly, amongst tribes like the Goron and the kikwi on the Surface, there are legends of a great landmass that floats in the sky. This time around, the game maps were kept relatively simple. We challenged ourselves to allow the player quick and easy access between each area. The plan-ners also wanted to let the player jump from a high place and skydive into each area. There was a time when we consid-ered placing a lake near the center of the land, too. —Fujibayashi, directorLanayru DesertEldin VolcanoSealed GroundsSkyloftFaron WoodsHYRULEDESERTFORESTVOLcANOLAkEHYRULEDESERTVOLcANOLAkEFOREST18In the Legend of Zelda series, there are many titles where Link travels between two different worlds. There are worlds of light and dark, light and twilight, past and future, and, of course, sky and surface. Link is oftentimes responsible for connecting two very different worlds. THE TWO SIDES Of THE WORLDIllustrations and discarded plans19 Skyloft and the Islands in the SkyAll human beings live on floating islands in the sky. The islands are so high in the air that the only birds that can reach them are Loftwings. Their isolation allows the humans to worship their goddess and live in peace. having skyloft floating in the air was such a fantastical idea that we didn’t try to design the city realistically. The shading and ornamentation on the buildings were designed and created based on the keywords “sky, wind, and peace.” also, given the incredible altitude of the sky world, loftwings are the only birds that exist there. That’s why it is surprising to the humans to see smaller birds on the surface. —hisada, designerSkyloft official visualSmaller islands are connected to Skyloft by narrow bridges, and the difference in elevation between the islands can be rather extreme, so there were a lot of drafts in Skyloft’s design. In the design on the far left, you can see a structure similar to a castle. 20TownscapeSketCh of the toWn21 Knight AcademyWhen we were thinking about making a tutorial for the game (which later became the Wing ceremony section), we wanted to create three rivals for link. They eventually became the gang of three bullies, and that then expanded into the idea of a school. Gaepora is the wisestand most knowledgeable person in skyloft, so naturally we made him the headmaster of the academy. —iwamoto, planner / kaneko, designerHeadmaster Gaepora final versionangry faCe22I NEED PAPER . . .It has been said that if you listen closely at the door of the Knight Academy at night, you can hear a woman’s voice calling, “I need paper . . .” A similar story also plays out in Majora’s Mask and Oracle of Ages and may have its roots in traditional ghost stories. The hand in the toilet from Oracle of AgesHorwell and Owlan final versionsHenya final versionin the beginning it was decided that all residents of skyloft would be modeled after birds. That’s where the idea to give henya a rooster’s body came from. Groose’s pointy hairstyle was inspired by a rooster’s comb. owlan’s and horwell’s designs were based on the Rito tribe from The Wind Waker. —hirono, designerdormitory houSemotherapron StringS tie behind her neCk.She preferS to go bare-foot, but her ankleS get Cold, So She keepS them Wrapped. iSland reSident 4little old lady Who iS kind to the dormitory StudentS. (SiSter of a Student’S grandmother)She thinkS the StudentS are Cute, So She makeS it a point to SWing by the dormitory on her daily Walk to CheCk in on them. Dormitory housemotherDormitory housemotherDormitory housemotherDormitory housemotherEnds up on her backShe is usually barefoot because it is easier to work that way. She started cleaning the dorms when she found that the soles of her feet were dirty. She wants to ban wearing shoes inside the dormitory and gets upset when people track in dirt. It’s worth mentioning that if someone hassles the housemother too much, she snaps at them angrily. She is truly a strong woman. Clean and meticulously folded apronMismatched clothingChef’s red scarfOnly the pants are dirty23 Students of the Knight Academyhe may look a little rough around the edges, but Groose engineered a massive, railed weapon that was instru-mental in helping link defeat the imprisoned and defend the sealed temple. Groose has a lot of training equipment in his room, and i think he’s probably a hard-working and surprisingly skilled kid. he also acts like the leader of the kids in the dormitory, and has invaded cawlin and strich’s room. —hirono, designerGroose final versionCawlin and Strich final versionsRough illustrationFledge final versionSoldierlink’S rivalthe tipS of hiS fingerS are a little red.hiS moSt attraCtive feature iS the nape of hiS neCk.large reardormitory StudentShonor Studenta variety of StudentSCheekyStern modiglianiurbane, Well bredCharmingnarroW minded24SHEIkaH STONE AND GOSSIP STONEOne of the Sheikah Stones lives between the Sparring Hall and the Knight Academy. He is easy to dismiss, but his hints are very valuable. The Gossip Stones that dot the surface world hold rare information just like in Ocarina of Time. Ocarina of Time 3DSparring HallKarane final versionEagus final versionPipit final versionhair iS tied up. knight aCademyupperClaSSmanZelda’S friendgutSy typeupperClaSSman Same Chain-mail armor aS linkSWord iS the Same deSign aS link’S , but Color varieS Slightly.knight Commanderknight Commanderhe’S a heroiC type Who doeSn’t SWeat the Small Stuff. he’S a heroiC type Who doeSn’t SWeat the Small Stuff. flying hat25 BazaarWhen the player returns to skyloft after an adventure and prepares for the next one, it’s inconvenient if all the shops are in different locations, so we decided to design a centralized town-market model. did you notice the different music in each shop? —Fujibayashi, directorhisada, designerGondo (Scrap Shop) final versionSparrot (fortuneteller) final versionMarket PlanMarket Zoning The plan is to combine convenience with mentally stimulating visual effects. Things like the width of the road and the elevation are varied to keep the Bazaar fun and interesting. Could be a hidden shop or one hanging over the edge of a cliff. A place where a shop is not usually located in a town. Arch-shaped gates like this might help connect the shops and tent supports together. There might be a place for some kind of embellishment.Small objectTent supportClosest entrance to townA convenient entrance to the hall for information gathering.The Gear Shop and the Potion Shop have convenient entrances. Delivery drop spot from skyGear ShopFortunetellerScrap ShopPotion ShopCan’t See throughthe lenSpleaSe make hiS teeth independent of eaCh other (refer to link’S rival grooSe)Workman’S pouChStraW SandalSpleaSe add a WrenCh or hammer, etC.bolt nutfortunetellerSinCe there iS no overhead, he iS very profitable. iS CoZy With the gear Shop oWner.iS alWayS kneeling With top of feet flat on floor. it iS not blaCk but a burnt broWnScrap Shop design Market’s Scrap Shop design 01Drop spot from the skyScrap ShopItem CheckPotion ShopGear ShopMedal Shop26There were funny ideas like making deals to stir up business at the fortuneteller’s shop behind the Gear shop or making characters related. i was especially attracted to the weapons shop, the blacksmith, and the scrap shop.—oyama, designerRupin (Gear Shop) final versionCafé chef Piper final versionGourmet Dovos final versionCafé patron Croo final versionWeaponS Shop / blaCkSmithgear ShoplookS like a peddlerhunChed baCkiSland reSident 5So Woman’S CouSinShe WorkS part time aS a WaitreSS at the Café. She liveS an aCtive life-Style and her dream iS to Save money from her WaitreSS job to travel around the iSlandS. takeS food SeriouSly. a gourmet.a hat, not a bandannaSeCretly grandfather of reSCue knight alively ba lively baZaar patronhe’S overWeight, So he aSkS about diet food. * Tanned skin* Three skirt designs* Tomato-red hair* Red-themed outfit* Northern European? color scheme* Yellow-themed outfit* Fall harvest color schemeWeaponS Shop old ladytrader of deatheyeS don’t moveuSeS SiCkle aS a CaneglareSuddenly it Can be SeenfaCial variationSfemale ChefSoboya’S motherGear Shop design Market’s Gear Shop design 01When the shop is closed, the curtain is closed. Drop spot from the skyScrap ShopItem CheckGear Shop27 originally we were going to have one shopkeeper in each shop. We hadn’t decided on the details for the Potion shop keeper and the item check keeper, so we asked for sketches from five different designers. as we discussed them, we expanded on the best ideas and fleshed out the characters. There were so many times i thought, “if we don’t use this, it will be a real waste!” We were able to work it out so some of those characters were used in other places. —hirono, designer Potion Shop couple Luv and Bertie final versions potion Shop 10Sharp and enthuSiaStiC WifehenpeCked huSband(Shopkeeper)babySame potion Shop mark aS on apronSpoWerleSS and frail huSband(prepareS potionS)potion Shop mark on apronSbaCkbaby iS alWayS Sleepinghe alSo takeS Care of the babypotion Shopold man deSignSuSpiCiouS mad SCientiSt feelShopit’S divided in the middle.Potion ShopPotion ShopAngry and haughty (potion mixer)She wasn’t this way before they were married.Intense potion mixingMixes wildly when irritatedBlubbering and modest husband(Good customer service)A husband who is dominated by his wife A wife who is irritated by everything her husband doesFrom a customer’s perspective, he is a nice man who is easy to talk to and has good sense. Gets angry when he’s conversing too long with customerspotion Shopkeeper ideapotion Shop tWinSpotion Shop 3potion Shop 1potion ShopSlothSon(potion mixer)he rarely takeS a bath, WhiCh iS Why he iS filthy.drool dribbleS out.the grime under hiSfingernailS iS a SpeCial gift to CuStomerS. (hiS drool might be in there, too.)extremely nearSightedmother(potion Seller)her glaSSeS are her eyeS.a Stopper that Can be plugged or unplugged from the inSide(They are twins)Wishes he was born a womanBrother (potion mixer)Classic beautySister (potion seller)he iS Severely injured.Short older brother(potion mixer)he haS a Cold. tall younger brother (potion Seller)Potion Shop (Bosom buddy twins)Their transition between mixing potions and customer service is smooth, like the movements of a fish. “Hey!”“Drink it!”“Thank you…”“…for stopping by!”“Ahhh~” “This is a tricky concoction, bro!”Potion-selling boysLike two members of a boy band.Because they are twins they can’t help but move together as a unit. Mixing in things we collected28SHOPkEEPERS WITH UNIqUE PERSONALITIESThere are many unique shopkeepers throughout the Zelda series. Maybe this is because over the years, an incredible volume of ideas have been developed for the various games in the series. The Legend of ZeldaWind Waker’s SalvatoreItem Check keeper Peatrice final versionUnused Bazaar characterSometimeS She gently SitS doWn.She’S Slightly odd. item CheCkItem Check Item CheckItem Checkitem CheCkennui before long, She getS bored and beComeS abSorbed in her knitting.front faCe (human faCe) SeemS friendly. the rear faCe (bird faCe) SeemS StriCt. She’S a mySteriouS Child. runS in CirCleS around the ShopMake sure to adjust the color and size of the dots during modeling so they look elegant. Adjust height so it doesn’t get in the way during modeling.During modeling, the key on the interior should be left out.item CheCk 5an old man WhoSe hobby iS tending bonSai plantS. he WorkS on hiS bonSai treeS aS he talkS to the CuStomerS. he doeSn’t look them in the eye. Absorbed in making card housesShe asks customers to hold their breath if they get close. He inadvertently started collecting cats. He looks more and more like a child. He isn’t interested in customers as much as being a parent to his kittens. He can make idle chitchat but generally ignores the customers to be with his cats. The cats have also taken a liking to Link. It would be nice if the cats could have some effect on helping the player heal and recover, but that might be more effort than it’s worth. Caring for the cats comes before customer service. fruit and vegetable vendorfruit baSketfruit baSkethe addS “Chan” to the end of everyone’S name—indiCating that everyone iS hiS friend. he getS along Well With otherS. Zelda-Chanlink-Chanauntie-Chan baby-Chan CallS himSelf “unCle-Chan” he iS Well ConneCted and likeS trading tall taleS. the item CheCk keeper-Chan’S father WaS a pop Star long ago. he reverSed hiS Stage name to make hiS daughter-Chan’S name. hiS Wife-Chan didn’t like it? iS that right? His hair always sticks out in the same direction. The microphone is a prop. It isn’t necessary. He has a strong voice that needs no amplification. A noisy human beatboxSlightly intoxicatedThere is a rumor that he hides a stereo system in his hair. When having a conversation, he sings in the style of pop songs. He is very busy signing autographs for his fans as he works. Long legs make him a bit clumsy29 Residents of SkyloftThe Gear Shop keeper’s mother Goselle final versionThe Scrap Shop keeper’s mother Greba final versionMallara final versionGoselle’s cart and Greba’s basket appear early in the game when the two are talking on the bridge. We showed these normal (?) middle-aged women going about their business to give a sense of daily life in skyloft. —hirono, designerGear Shop keeper’s mother CartWrapped in clothLooks like a hornCushionedWooden wheelsAlso clothextended pinkie fingerfan deSign planSlike an abaCuSdiamond patterngear Shop Symbolhandle iS Shaped like a Small abaCuS.Worldly young lady braided With three ribbonSglaSSeS reSt on the bridge of the noSeShe CarrieS a large load of laundry on her baCk.SCrap Shop keeper’S motherin her late fiftieSoil StainSWrapped With many narroW bandSlargeher hair partS in the middle and iS Simply tWiSted. impoveriShed but elegantpleaSe attaCh to the bodySame pattern aS pipit’S pantS. pipit’S motherPipit’s mother Mountain of laundryVegetables she will wash along with the scraps. She doesn’t notice the animals that have snuck in.She doesn’t mind that it is patched together. Scrap Shop keeper’s mother Handheld laundry bagA) Pink straps B) Blue straps30An interior and an exterior look at a design of a home in Skyloft. Details about the furniture inside are carefully decided based on the people who live there and their family dynamics. Parrow final versionOrielle final versionA plan to have entrance/exit allowing one to jump from different eaves of the roofSize adjust-ment herehe rideS birdS, So he’S more muSCular than a normal perSon.bird rider middle-aged man Who doeSn’t ride birdSflapS in the Windbird handler31 Wryna final versionKukiel final versionJakamar final versionRescue Knights final versionBatreaux final versionGully final versionRemlit final version• He’s a father. About 35.• Child . . . About 7. (Go younger?) Father and child worked together laying the tiles inside the house.His role as a tile layer expands the character.He sweats quite a bit, so he wears a headband to keep the sweat out of his eyes. (And when he puts it on, it’s like “rollin’ up the sleeves” to get to work.).He also has accessories made of tile. A tile necklace, waistband, and belt.We took the accessories off his arms because it seemed like they’d get in the way when he was working. Eyelashes are polygons.Make just one strand (both father and child).If his ducktail runs into his collar, we can shorten it or remove it altogether . . .MotherTile layer’s daughter • Wears a belt and a necklace made by her father. (He made some that fit her, but she said she wanted the ones he wears, wore him down, and finally got them!)• Shirt is a hand-me-down from her beloved father.• Quick to blush when people talk to her. Don’t make her pigeon toed. Lighting equipmentRescue KnightsLess individualistic version.**They are dressed uniformly so they look like a group or a brigade. A female?DecorationBoyBatreaux (devil version)When he appears he’s scary, but he’s actually a nice guy so he usually wears a smile.Large hornsDevil mark(devil version)He wants to become human and dresses himself in the style of clothes they wear. His robe is torn in the back so his wings can fit through. He wears cloth over his wings in order to hide them, but the cloth is torn up, and it actually makes him look more frightening. Batreaux (human version)Batreaux as a human. He doesn’t look too different from his devil form, but he is much happier. Small hornsSmiling.This is how he normally looks.His wings are gone, so the holes in the cloth that looked like an angry face before now appear to be laughing.Resident of commoner’s home 3(F006r)32CHAraCTERS BORN Of TRIAL AND ERRORThe pool of characters in the Zelda games is incredibly deep. They leave an impression, probably because each character has many layers that can be seen even in the unused characters. The famous Tingle may have been born from one of these unused backup characters. Tingle from Majora’s Mask Skyward Sword People of Skyloft (unused) We thought the cleaner was really cool and impressive and wanted to use him in a subevent. The way things worked out, he didn’t appear . . . but the core material of the cleaner character showsup in someone else. —hirono, designerLarge, extra-long tongsWe changed the whites of his eyes from black to white. For a youthful look, we gave him a bowl cut. The dusters . . . are they in the way?If something is dirty, he wants to clean it up right away, which is why he wears white gloves—to check for dirt. We wanted a clean image, so we chose blue and white clothing. Constantly shaking his hips.• He lives in the private home 2(F005r). He’s a man who likes things clean. He’s around 20 years old. He’s OCD and sensitive.A: Round trash canB: Square trash canC: Square trash can with round holea: Tongs (large) hanging off canb: Tongs (large) inside of canc: Tongs (large and small), variedThe garbage makes it in the can, more or less.The motion of his rear end stands out. It is tightened up.His pinkie should not bend. The idea is to give him feminine hands without emphasizing the extended-pinkie stereotype. He uses different kinds of tongs to pick up different kinds of garbage.Each set of tongs has its own separate garbage compartment.The tongs are ready to separate the garbage. Unfortunately, this design doesn’t look like trash can.A+a C+a A+b B+c• He lives in the private home 2(F005r). He’s a man who likes things clean. He’s around 20 years old. He’s OCD and sensitive. When he finds trash on the ground, he can’t help but pick it up.He is always nervously and compulsively trying to find out who is littering.He tries not to make more garbage and he picks up the trash with a delicate and decidedly artistic touch. Masked version. Even birds run away.If he comes across garbage unexpectedly, he avoids it in dramatic fashion. Basic personality: A cheerful boy who loves people and animals.Sometimes, if annoyed, he can switch to “I hate people—they’re such a bother” mode.He is deeply attached to his two rabbits. Body: He is lanky, with a small head.He carries himself with a posture that suggests a lack of energy or enthusiasm.He is very frail and he often gets sick. Human relationships: He’s kind, but since falling for an idol, he often forgets to display this kindness to others. Tone: “What in the world am I doing?”“Oh, what a pain!” Hobbies: Walking his rabbits boy Who loveS rabbitSBasic personality: She is two faced. She’s very good at actingcute, but is actually wicked.She is calculating and hates to lose, andshe’s been pushing her career forward since her debut.Face: She is a strong-willed person who makes it her responsibility to keep herself looking cute. She is constantly studying poses in photographs so she can look good in every shot.Seeing her without makeup might leave some decidedly disappointed.Tone: “It’s because I am so ugly.”When someone tells her she is cute, she quickly and happily replies, “Oh, no. I’m not . . .”“I get hit on all the time . . . ”Hobbies: Holding men in the palm of her hand.Because she is two faced, it is easy for her to trick men. That’s why she is so good at keeping their attention. neW pop idolWithout makeupBasic personality: A group of people who run around town gossiping. Occasionally they tell lies, and confuse people.Hair: They have different hairstyles, and on some, it even goes down past their feet.Some like to keep their hair up. Human relations: Often seen hanging around with male friends.guide Who runS around the toWntool pouChreCtangular lumberiSland reSident 1unCle of Student a of the SChool dormitory. he doeS ConStruCtion Work around toWn. he iS alSo a former knight. he iS a good unCle Who SometimeS WorkS at the dormitory, So he Can See hoW hiS nepheW iS doing. iSland reSident 2a middle-aged iSland vagabond Who travelS aS he pleaSeS and SometimeS SellS thingS on Street CornerS. he lookS a bit like bertie from the potion Shop, and it botherS him When he iS ConfuSed With bertie by Children or the elderly. 33 Statue of the GoddessGoddess worship is a pervasive element in religion in Skyloft, especially the customs associated with it. The Statue of the Goddess transcends mere religious symbol and has become a special attraction and point of interest. It is a landmark that can be seen from anywhere in the city. The interior, unlike the city around it, uses more straight lines and angles and, coupled with the monochrome coloring, gives the impression of permanence and inflexibility.—Fujibayashi, director / Hisada, designerControlPanel 110210ControlPanelShutterFenced04TriforceBasicPresent location1 2Carved outWith shutter2 3 4 5134People of the Sky IslandsPeater’s sword Peater final versionBeedle final versionFun Fun Island’s Dodoh final versionAn artistic rendering of a valley in the legendary floating islands. The islands are reminiscent of mountains, standing at different altitudes. At the top, the bird of legends, which many seek as they set out upon their ascent. (Concept image.)He is kind to all living tHings, but wHen He was a knigHt, His scary face frigHtened all tHe sky island cHildren, mucH to His dismay, wHicH caused tHis sensitive young man to witHdraw. He Has a HigH-quality blade, and day after day of cutting down bamboo sHines tHe blade to tHe point wHere it almost appears to sparkle. despite His gruff appearance, He is very kind. catcHes His breatH wHen He Hears someone say “scary.” His Heart even Hurts a little wHen He Hears tHe word “merry,” since it sounds similar to “scary.”H s bird fr end, sasa He loves gentle tHings, l ke butterfl es and flowers bamboo cutter bamboo cuttersHe is a former knigHt wHo is dismissive and works at Her own pace. sHe is married but Has decided to dedicate Her life to bamboo splitting.sHe is friends witH tHe dormitory House-motHer, and tHey go to tea togetHer. wHenever link tries to talk to Her Husband, He always misses Him by mere moments, and He isn’t sure wHat He looks like or wHat kind of person He is.(Hints can be found Here and tHere, so in tHe final stage, even witHout all tHe pieces, sHall we Have it so tHe player gets a rougH idea tHat He is a surprisingly well-known cHaracter?)sometimes sHe confuses link for bamboo and takes a slice at Him. (sHe ll say, “you are tHe same color as bamboo. it’s confusing.”)Bamboo cutting swordbamboo cutter 5tHe Hat and cHain mail are from H s days as a knigHt He is used to being a knigHt, so He always wears tHem tHe same mark tHat appears on tHe dormitory aprons is on tHe s de of H s pants because He Has no energy to do anytHing, He quits after try ng sometHing one timeHe tends to find everytHing a botHer and is a generally lazy person. He is a former knigHt and tHe grandson of tHe dormitory HousemotHer. His martial arts studies allow Him to expertly Handle His spear. being a knigHt was a pain, so tHat’s wHy He quit. wHen He doesn t feel like doing bamboo-splitting work, He doesn’t.Bamboo Cutter KnightSetting: Item Check keeper’s father (former pop idol)He is the kind of father that would do anything for his daughter. He was an excellent student at the Knight Academy who had strength, heart, and a fine physique. After the Knight Academy, he decided, “I will make my way as a pop idol” . . . but that was seventeen years ago.Since retiring as an idol, he has gained considerable weight. In order to lose weight, he picked up his old sword and started swinging again.Because of his weight gain, the chain mail he wore as a knight doesn’t fit right anymore.Diet Ho!Diet Ha!!He is always glaring. Photos of wife and daughter in locketClickDaughter’s applique Same chain mail as LinkFlat headThis is a hoodHe flies to eacH island by Helicopter to sell His wares.Hidden sHopkeeperFace Paint pattern A B Makeup with circles around eyesC A little mysteriousD Mask on top of a maskD Southerngentleman styleE Smiling faceRoulette man idea F Cylinder35 Pumpkin Landingpumpkin landing Pumm final versionKina final versionRusta final versionRingers are tiny animals that gather around Link if he skydives from a high altitude above Pumpkin Landing. Inside the Lumpy PumpkintHe pretty face of tHe lumpy pumpkincolor scHeme 2Back sidePumpkinears and tail are attacHed to tHe outside.calyx sHapedleaf sHapedtHe back is poofylumpy pumpkin owner 3He likes cooking and pumpkins, wHicH is wHy He opened tHe bar. He Has a sensitive tongue and can’t eat food tHat’s too Hot. He likes soup.after His daugHter and pumpkins, His next favorite tHing is His cHandelier.He is always in tHe kitcHen wearing oven gloves. lumpy pumpkin owner 2 He loves singing and pumpkins. He is intrusive.He sings as He speaks. His singing’s pretty good.tHe “pumpkin song” He wroteolder regular customerHis own straw He’s an old acquaintance of tHe owner and loves tHe lumpy pumpkin’s owner’s daugHter as if sHe were His own granddaugHter. to keep Her from being Harassed by undesirables, He sits on one end of tHe bar and keeps a watcHful eye. He only seems like a grandfatHer wHen He’s around tHe owner’s daugHter.lumpy pumpkin customer 1older regular customer 4He Has a cHeerful personality and is a wanderer popping in Here and tHere around tHe islands. He loves to cHat. He Has taken a liking to tHe lumpy pumpkin and sHows up at least once a day. His Hair Has become a nest for small birds.tHere is a rumor He migHt be beedle’s uncle.pumpkin landing customer 1older regular customer mark pattern 3backwHenever He comes to tHe bar He mumbles to Himself. He is tHe Husband of tHe dormitory HousemotHer. same symbol as tHe one on tHe dormitory HousemotHer’s apron36Milk Bar (unused)Since the theme of this game is the sky, the main featured animal is the bird. We decided not to have ground animals like cows appear. Because of that, pumpkin soup isn’t made with milk. Pumpkins are a staple of the diet of the people who live in the sky and they all love it. Kina, the face of the Lumpy Pumpkin, has become an idol of sorts. She has some very surprising fans . . . and it seems like some fans would like to keep their fandom secret.—Iwamoto, producer / Hirono, designerKeet final versionlumpy pumpkin customer 1color pattern 4backsidea fan of kina’slumpy pumpkin customer and a fan of kina’straveler . He cHanced upon pumpkin landing one day and fell in love witH kina wHen He first laid eyes on Her . since tHen He Has become a regular customer, and serenades Her daily. (He’s a late bloomer, wHicH is wHy He can’t articulate His feelings directly. sHe doesn’t notice Him.)His song is tHe lumpy pumpkin’s background music. Customer 2He is a shy poet and calligrapher.He is unable to look Kina in the eye or speak to her, so he writes poems to her daily. The poems are on a variety of topics and include absurd stories and mundane ones based on the pumpkins he orders. He’s too shy to write about love.In reality he is allergic to pumpkins.This is where he does his writing. It’s hard get ing my daughter to work He has no problem talking to the owner or other customers.I’m a big fan of Kina slumpy pumpkin customer 2kina’s fan 3a budding artist. His dream is to Have His own one-man art gallery sHow. in order to build up His body of work, He often uses kina as a model. He is tHe youngest brotHer of student a.He works Hard on His artwork.He spends all day sketcHing. A hard-working student. He is very focused on studying for his exams. He is not wealthy, but he returns his parents’ financial help by studying extra hard. One day he rewarded himself for a high score on a test by stopping into Pumpkin Landing for a bowl of soup, which is when he first laid eyes on the owner’s daughter. He uses his modest earnings from his part-time job to eat at the Lumpy Pumpkin. He is a nice guy who never forgets to bring a bouquet of flowers. He is thrifty and good at digging up funds. He is a young man who values family. He cares very much for his baby brother. bull HornswHen a customer comes in, He sHakes His body to ring tHe cowbell. milk bar peoplemilk bottle crowncowbellmama (female owner)smootH skinA farm’s delivery boyThe owner orders only the choicest milk. This is the person who delivers that famous milk. In the beginning the delivery boy thought that delivering milk was a hassle, but since meeting the owner’s daughter, he is much more enthusiastic. Since then, his customer service has improved markedly. He comes by in his off time to have soup, so the owner sees him as his own milk cow. He loves his pet weasel. It was a gift from his deceased mother. The weasel is always with him. The weasel stays in his hood, and pops his face out when he is hungry. He’s a greedy little guy. If you talk to him from the front, you speak to the boy. If you talk to him from the back, you speak to the weasel. customer 2customer 2He is usually getting food. milk bottle symbolbottles37 Inside the ThunderheadLevias final versionLevias (when possessed) final version38Throughout the titles, spirit creatures like Levias appear many times. Many creatures, like Lord Jabu-Jabu in Ocarina of Time, are based on sea animals. SpiritS with large bodieSJabun from Wind Waker The original concept was “A boss fight while riding a Loftwing!” After Link fights Bilocyte while riding the Loftwing, we decided that during the second part of the fight, Link would get off his bird and do the dirty work with his sword.—Fujibayashi, director Ocular Parasite Bilocyte final versionSkytail final versionVariations, excluding the mouth* The blowhole is the same.* Barnacles on the underside of its body.Only the shell edge attachedLooks like Lao TzuAlternate shell configurationGoat eyesDrooping eyebrowsA) Catfish typeThe parasite’s tentacles seem to emerge from lumps all over the body.B) Dugong typeTentacles come out of gelatinous lumps on the surface of the body. C) Tortoise + fish typeTentacles grow out of tattoolike, patterned marks on the body. D) Sperm whale typeTentacles seem to come from calcified circular growths or holes on the skin. (Could they be giant barnacles?)39 This sacred place has a unique atmosphere. It is rich in vegetation and wildlife. Warm beams of sunlight bathe the area. The Sealed Grounds probably have no direct connection to other titles, but it’s hard not to be reminded of similar places, where items like the Master Sword are found.the Sealed groundS and Sacred placeSFour Swords AdventuresThis is the first place the player lands on the Surface, so we con-sciously made it dark to really contrast it with the sky and make it a mysterious place. We kept sev-eral key elements of the game in mind when designing the Sealed Grounds—namely, the goddess’s harp and the birds.—Kobayashi, designerThe Sealed GroundsThis is where link lands when he first arrives from the sky. an evil being slumbers here. it is also where the goddess slept for thousands of years under the protection of the Sheikah. A part of the Sealed Temple that is still on the Surface. Because there is higher humidity here, there is more moss on this temple than on its counterpart on the island in the sky. The ceiling is a brighter blue than the roof. The goddess’s mark appears on the ceiling and draws a connection with the Statue of the Goddess on the island in the sky.An image with the large pillars (large hole side)Exit from the temple to a shortcut that leads into Faron Woods.This design is the same as the temple side facing Faron Woods. There is a log that can be used to make a shortcut rightoutside of the exit. Side view (before the split)Sealed Temple (before the split) Hall outer viewImpa’s room outer viewExit to Faron Woods. Unlike the arch side, this is rectangular.To islands in the sky Remains on the SurfaceGate of Time A idea sketches (2011/01/08)• Proposal BLooks like a door or a portal (perhaps to make them think that it will open just like this).• Proposal AThis one gives a powerful image of the block assembly.• Proposal CLight leaks out from the inside.40Carved on the stake in the head of the Imprisoned are the crests of Farore and the other two goddesses. They are modeled on crests that appeared in earlier games. These crests are also associated with the sages and different races, and appear in other games as well as this one. the three creStSOracle of AgesOcarina of Time 3DAs we were thinking about how we wanted the game play to work with the Imprisoned, we knew the player must be conscious of where the enemy was at all times, so we designed the large corkscrew-shaped hole. It aligns with the bottom of the Isle of the Goddess. As we were planning, we also kept in mind that this land is a sacred but dangerous place where an unspeakable evil was sealed and watched over by the Sheikah. —Fujibayashi, director / Kobayashi, designerBlack stains appear on the ground.I want a dark shadow to rise from the magic square and bubbles to float out. Generally has shallow carvings. When glowing, the color is a pale bluish white. Will match the color of the sword when charged.It will grow one size larger and longer.The mark of the three goddesses goes here and appears on each side. Cross section view.The wall color changes at each level. Layers are also differentiated by different fossils found in them. Full view.Evidence of human presence can be seen throughout, especially around the magic square. We placed grass and stonework around the path to make it easy to see how the land is shaped and where the player is located. Magic square.There are torches at each corner. The image at right shows what is between the torches. Image drawn on the wall at the lowest level. Monochrome.Confinement gates.These gates block the bosses. They are destroyed by the big boss. Their shape comes from torii gates, and we plan on having several along the lowest-level path. Bomb shelf.Bomb shelf. The place where the bombs appear should be easy to spot, even from far away. 41 Faron WoodsThe great tree stands in the center of a vast forest, and a variety of living things come here to ask for its blessing. The forest is home to the Kikwi, and the parella live in lake Floria to the south. Faron Woods was designed using a painterly style, because we were trying to make a forest world that looked like something out of an illustrated storybook. Since the forest is the first area the player will visit, we tried to make it bright and easy to navigate. To keep people from getting bored, we packed the area with tons of fun things so the players stay engaged.—Nishibe, designerFaron Woods official visual42Great TreeSkyview TempleSkyview Temple official visualThe floor and walls are covered with white mold and spores. 43 Lake FloriaLake Floria is the first underwater stage, but it is a little small. We wanted an area where the player could have fun swimming around for hours and decided on an underwater forest. After struggling with the concept, we chose to go with someplace the player had been before, so we flooded Faron Woods to make a massive area for the player to swim around in.—Fujibayashi, directorLake Floria official visualFaron the Water DragonOne of the three dragons assigned to protect the Surface for the goddess Farore, Faron has a gruff personality. She flooded the forest to cleanse it of the demons. water is flowing sparkling effectsmall cHinsloped*Hands are also webbedfooteyes closedplease make tHe lines under eyes sHaded.44Ancient Cistern Ancient Cistern official visualKoloKtoSA guardian who protects the Ancient Cistern. While he appears to be an incredible marvel of ancient art, inside he brims with dark energy which brings him to life. 45 The GoronsGorkoGortram final versionIn Skyward Sword, the Gorons act as Link’s guides. Their curiosity has led them to explore the surface world, and that explains their being located all over it. We originally planned to go with a more primitive design, but as there are many new species in this game, we decided to go with a more familiar look.—Hirono, designer / Kobayashi, designer tHe goronsfew wHiskersfew wHiskerslots of wHiskerslots of wHiskerswitH patterns on faceAn elder. Since he is constantly erupting, he is constantly engulfed in smoke. Therefore, it is difficult to see his face.eldervolcanogorontroglodyte designgorilla-likemountain stonefossilized goronnormaltHere is an insect inside. cHildeldertellin sHell fossilturban sHell fossilamber is attacHed.ammonite fossil is attacHed. 46The KikwiThey are gentle and have easygoing person-alities. When asked, Fi will reveal a variety of information about each individual. When the opportunity arises, ask her about them.—Hirono, designerdeSign planS For ForeSt creatureSThe Kikwi beat out the other designs and were eventually established as the forest creatures because they adhered to the idea that we set out with, which was that of creatures that took the form of and appeared in the guise of grass or other plants. Also, their innocent facial expressions embody the spirit of the forest.Yerbal final designMachi / Oolo / Lopsa / Erla final designsBucha final designForest people foursomeThe first forest person the player meetsForest person 2Forest person 1Forest person 4Forest person 3Forest person on the overlook near the waterfallThe forest person at the top of a tree is thick. Eyeballs are not thick.The leaves become his mustache.Crawling forest personSide viewThere is a little thickness to the mask. forest person (Hermit)dried outgray Hairlooks like a witHered flowerforest person (elder)coillargefresH sproutsstandard dried outporcupine + cHia petrolling escapelooks like a giraffe mixed witH a mytHological kirin. Has a long neck. is an Herbivore. (specifically mentions eating leaves, like a giraffe.)regular personelder everyone else Has long necks, so a sHort neck allows Him to Have a monopoly on grass and plants closer to tHe ground. He is tHe oldest member of tHe village, wHicH makes Him tHe elder . He is small. elderelder regular tribe member looks like a lion mixed witH a Human.tHey are all female. a Harem tHat surrounds tHe elder. palm tree nuttHis is tHe source of sounds of grass rustling and stepping on fallen leaves and sticks. wHen one looks for tHe source of tHe sound, tHey find notHing. normally can’t be seentHey operate like tHe game red ligHt, green ligHt47 The sketches started with images of small fish laughing, darting about, and having fun. We decided on the design of the standard Parella with what looks like small pieces of coral on its head. The leader of the Parella who guides Link has a larger coral on her head, which she uses as a key to unlock a door.—Kaneko, designerThe Parellathe phantom ZoraWe originally planned to have a race that closely resembled the Zora, but we were told to design a more primitive race, and the idea was rejected. image of a seasHell combined witH an octopus.Head area radiates ligHt.a drawing of a jellyfisH, combined witH elements of a dress. looks like a deep-sea fisH (large eyes)different coloralluring. looks like an ancient fisH. like a monkfisHsHells embedded. 48Eldin Volcanoit is an areaof active eruptions, and over half the land is covered in lava. That’s the reason that there are many fire-tinged monsters living there. The mogma, who are excellent diggers and move underground, also live there. eyes close like a Human’s We wanted to allow the player to have fun with differences in elevation, so we immediately decided to add mountains. In the primitive volcanic belt lie ruins that have slowly lost the battle with time and have the reputation of being infested with Bokoblin monsters. The dungeon design was based off Southeast Asian architecture and coloring, which is why you see extensive use of vibrant, primary colors.—Fujibayashi, director / Shirai, designerEldin Volcano official visualeldin the Fire dragonOne of the three dragons, he is the protector of Eldin Province. He lives a secluded and hermetic life at the top of the volcano. sitting cross-leggedmagma is flowingfirescalesflattened outeffectrobeskirtfootfoot looks like a carnivorous dinosaur’snot connected49 ScalderaThis monster torments Link in the Earth Temple. It began as a typical rock but was given life through Ghirahim’s magical power. Earth Temple official visualFire Sanctuary official visualFire SanctuaryEarth Temple50The MogmasWe wanted the Mogmas to be a race of burrowers. Despite being tenacious treasure hunters, they are surprisingly timid. They actually have a very developed culture. In the initial designs, they looked a bit more human. (laughs)—Hirono, designerGuld final versionBronzi final versionPlats final versionSilva final versionLeddmogma elderporcelain pots walks witH confidencecHest carried on back overflows witH treasure. ideas for tHe mogma leaderHe keeps tHe safe locked tigHt but does not know wHat is inside. (He believes it is a great treasure.)omamori protective cHarmtHey ring tHe bell if tHey get lost under-ground boy girlligHtsackany sort of item can be retrieved from inside tHe sackalbino versionmale femaleskin skinHair Hair51 Lanayru Deserta widespread, arid area. long ago it was lush with greenery, but several hundred years ago, it began a sudden transition into desertification. before it was a desert, ancient robots were used here to mine a powerful ore known as timeshift Stone.We were thinking about creating an area that drastically transformed from one landscape to another and thought, “What would be a fitting landscape to show a dramatic change?” We decided on a desert that used to have plant life and a great sea. In the Lanayru Sand Sea area, the dungeon has fairy-tale qualities, so we decided to make the dungeon a ship that floats over the desert. We also wanted it to be mobile, which is another reason that we decided on a ship.—Fujibayashi, director / Shimizu, designerLanayru Desert official visual52the power to control timeWith this talk of controlling time, one can’t help but think of Ocarina of Time. The ocarina is the same color as the Timeshift Stones. Could they be made of the same material?With the activation of the Timeshift Stones, this area transitions between the present and the past, and we were tasked with using this theme in a desert. First, we thought about how the game play would work with this time change, and from there, how that change could keep the game interesting without sacrificing game play.—Shimizu, designerStone statue designsTimeshift Stone designsPedestal Portable Ore Pedestal Portable Ore Past PastPresent Currently inserted. Pattern appears when cut.Popular now. Popular now. No pattern. When the ore is dim.53 Lanayru Mining Facilitythe thouSand-Year aracha moldarachA monster that inhabits the inner depths of the mining facility. It is said that when an Aracha lives for a thousand years, it becomes a Moldarach.Lanayru Mining Facility official visualProtrusions designed for climbing. It’s OK to add or remove.Top-down viewEither make it crumbled so it is 4 m or shorter, or make it possible for the player to climb on the fallen stones. Either make it crumbled so it is 4 m or shorter, or make it possible for the player to climb on the fallen stones.Make 4 m or less so it can be climbed. Make 4 m or less so it can be climbed. Make 4 m or less so it can be climbed. Mining Facility image54Ancient H arborSkipper’s RetreatSkipper’s boat final versionShipyardOver 4 m so it cannot be climbed. Please make the gate the same as in the shipyard.Over 4 m so it cannot be climbed. Please make the gate the same as in the shipyard.Skipper’s Retreat55 tentaluSThe boss fight on the Sandship. Tentalus is a giant octopus monster, designed with tentacle hair that’s hard not to notice. Pirate StrongholdSandship56Pirate Strongholdthunder dragon lanaYruOne of the three dragons, he is the protector of Lanayru Desert. He looks forward to someone finding him and accepting his challenge. We wanted to create a robot but did not want it to come across as cold and lifeless, so we decided to make it look more like a clay figurine. After we had the general direction, everything else came together rather quickly. —Hirono, designerAncient RobotAncient Robot final designQ: Should the eyes sparkle?Desert NPCAfter transitionArms are connected to body by some mysterious energy*(need effects)(Is the white area odd?)Ordinarily has no nailsOnly those that dig would have these nails. From aboveOminous . . .Regarding handsBefore transition (in the desert)• Arms and wheel are in pieces • Head area is brokenligHtning effect radiating a bluisH wHite (flickering)eyes closedbeard and cloud areas are polygons, and appear to be spread out.scales are not clear. skin like an eel.witHout beard. almost tHe entire face is Hidden.57 Silent realm and twilightCollecting the glowing Sacred Tears in the Silent Realm harks back to Twilight Princess, where the Tears of Light are assembled within the Vessel of Light in order to resurrect the spirits within. Silent RealmThe Silent realm is a spiritual realm. only those who have been chosen by the goddess are allowed to enter. in order to complete the master Sword, link must brave hitherto-unknown challenges in a mysterious world that remains closed to outsiders.The Guardians were designed to be the guardians of the goddess, so their clothes are covered with designs that reference the Triforce. While we wanted them to be scary, they are not evil, and so we decided to give them neutral expressions.—Kiuchi, designerGuardian final versionWatcher final versionSpirit Vessel final versionSame robe as the WatchersShiny clothBlack areas are grooves, lower than the white metallic areas. *Mask parts float independently of each other. *Material is the same as the Guardians’ robes.15 budsStem grows in a loose spiralIndividual partsSize comparison58The dark colors make it look like a crow, so to distinguish it, we gave it the shape of a cormorant.Monsters That Haunt the Surfacenot all residents of the Surface are friendly. Some are the subordinates of the demon kings from ancient wars. Since the demise of the demon kings, their numbers have multiplied, and now they are destroying the Surface.KeeseFire Keese final version Dark Keese final versionThunder Keese final versionHrok final versionFurnix final versionGuay final versionThreats of the SkyFurnix designWhip hooks onto the tail feather here. Four-wing typeA gorgeous bird that looks like it came from paradise. BackBackFront59 Dark VanguardTheir initial designs looked pretty cute, but we realized that if they looked too cute, it took the fun out of attacking them. So, in order to make them look scarier, we sharpened their
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